>sit You scramble up onto the stone. >wait 60 [I assume you mean 60 minutes.] Time passes... The sky is getting brighter. Soon it will be dawn. Do you want to continue waiting? >y The deep black sky to the east begins to soften to a rich blue, which in turn becomes tinged with pink... Soon, the massive stones are silhouetted against a sky stained with red... Yellow streaks begin to dance across the sky overhead, playing with the clouds and lighting up the area around you... Finally, the yellow edge of the sun itself appears over the horizon, and the first blinding shaft of sunlight shoots precisely between the mighty trilithons and strikes you full upon your face... Sunrise on the morning of the summer solstice is complete, and once again the ancient stones have stood mute witness to the precision of the hidden cycles of the universe. An old man steps out from behind one of the trilithons and says , "Greetings, stranger. It is good to see that there are still those who study the old knowledge." [Your score has just gone up by 5.] Do you want to continue waiting? >n >Ask about knowledge The old man looks off into the distance, as if recalling a time long ago. "Once there were many of us studying the sun and the moon," he says. "But then the cultists came and made a religion of it. Those of us who sought knowledge were driven out by those who sought power." The old man's eyes brighten again as his thoughts return to the present. "But if you know the secret of the sun stone, then you must also know about the great eclipse that will take place today on the other side of the ocean. I know not if the people there study the sun, but if they do not, when darkness comes at one hour after midday they will probably fall to the ground in fright as did our ancestors." He shakes his head sadly. "It is terrible how true knowledge can be driven out by superstitious nonsense. Thus has it always been, and I imagine thus it will always be." >Ask about eclipse The old man looks off into the distance, as if recalling a time long ago. "Once there were many of us studying the sun and the moon," he says. "But then the cultists came and made a religion of it. Those of us who sought knowledge were driven out by those who sought power." The old man's eyes brighten again as his thoughts return to the present. "But if you know the secret of the sun stone, then you must also know about the great eclipse that will take place today on the other side of the ocean. I know not if the people there study the sun, but if they do not, when darkness comes at one hour after midday they will probably fall to the ground in fright as did our ancestors." He shakes his head sadly. "It is terrible how true knowledge can be driven out by superstitious nonsense. Thus has it always been, and I imagine thus it will always be." >Ask about me "You are a stranger to me. Yet it seems you have some of the old knowledge." >Ask about stone The old man looks off into the distance, as if recalling a time long ago. "Once there were many of us studying the sun and the moon," he says. "But then the cultists came and made a religion of it. Those of us who sought knowledge were driven out by those who sought power." The old man's eyes brighten again as his thoughts return to the present. "But if you know the secret of the sun stone, then you must also know about the great eclipse that will take place today on the other side of the ocean. I know not if the people there study the sun, but if they do not, when darkness comes at one hour after midday they will probably fall to the ground in fright as did our ancestors." He shakes his head sadly. "It is terrible how true knowledge can be driven out by superstitious nonsense. Thus has it always been, and I imagine thus it will always be." >Ask about stonehenge The old man looks off into the distance, as if recalling a time long ago. "Once there were many of us studying the sun and the moon," he says. "But then the cultists came and made a religion of it. Those of us who sought knowledge were driven out by those who sought power." The old man's eyes brighten again as his thoughts return to the present. "But if you know the secret of the sun stone, then you must also know about the great eclipse that will take place today on the other side of the ocean. I know not if the people there study the sun, but if they do not, when darkness comes at one hour after midday they will probably fall to the ground in fright as did our ancestors." He shakes his head sadly. "It is terrible how true knowledge can be driven out by superstitious nonsense. Thus has it always been, and I imagine thus it will always be." >Ask about sun The old man looks off into the distance, as if recalling a time long ago. "Once there were many of us studying the sun and the moon," he says. "But then the cultists came and made a religion of it. Those of us who sought knowledge were driven out by those who sought power." The old man's eyes brighten again as his thoughts return to the present. "But if you know the secret of the sun stone, then you must also know about the great eclipse that will take place today on the other side of the ocean. I know not if the people there study the sun, but if they do not, when darkness comes at one hour after midday they will probably fall to the ground in fright as did our ancestors." He shakes his head sadly. "It is terrible how true knowledge can be driven out by superstitious nonsense. Thus has it always been, and I imagine thus it will always be." >stand You stand up. >e You retrace your steps across the English countryside. A long while later you arrive at the lawn in front of the tavern. Lawn You are standing on a lawn just to the south of a small hut that commands a stunning view of the English Channel. A rickety shed leans against the building's west wall. The great chalk cliff comes right up to the south edge of the lawn, and a narrow path winds down the otherwise sheer face of the cliff. A dirt track leads off to the west. >s Cliff You are on a precipitous path that seems to cling to the sheer face merely as a whim. The chalky soil below your feet feels as if it could crumble into the sea below at any moment. >s Rocky shore You are on a rocky shore at the foot of a sheer cliff that towers above you like a massive wall. The shore is covered with seashells that the ocean has tossed up. One large shell looks particularly intriguing. The only exit is the narrow path by which you came. You see a conch shell here. >take shell You take the conch shell. [Your score has just gone up by 5.] >n Cliff You are on a precipitous path that seems to cling to the sheer face merely as a whim. The chalky soil below your feet feels as if it could crumble into the sea below at any moment. >n Lawn You are standing on a lawn just to the south of a small hut that commands a stunning view of the English Channel. A rickety shed leans against the building's west wall. The great chalk cliff comes right up to the south edge of the lawn, and a narrow path winds down the otherwise sheer face of the cliff. A dirt track leads off to the west. >nw Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts dover 44 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Dover, in the year 44 B.C. >out Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. >se Lawn Caesar's visit to these shores ten years ago has brought Britain to the attention of the territory-hungry Roman Empire. Now it is only a matter of time before the legions sail once more across the Channel to begin Rome's four hundred year domination of the island. You are standing on a lawn just to the south of a small hut that commands a stunning view of the English Channel. A rickety shed leans against the building's west wall. The great chalk cliff comes right up to the south edge of the lawn, and a narrow path winds down the otherwise sheer face of the cliff. >s Cliff You are on a precipitous path that seems to cling to the sheer face merely as a whim. The chalky soil below your feet feels as if it could crumble into the sea below at any moment. You see a piece of chalk here. >take chalk You take the piece of chalk. [Your score has just gone up by 5.] >n Lawn You are standing on a lawn just to the south of a small hut that commands a stunning view of the English Channel. A rickety shed leans against the building's west wall. The great chalk cliff comes right up to the south edge of the lawn, and a narrow path winds down the otherwise sheer face of the cliff. >nw Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts dover 452 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Dover, in the year 452. >out Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. When you step out of the time machine a blade whizzes by your cheek, missing you by inches. A tall, regal-looking youth is standing over you, panting from the exertion of swinging a huge sword. >read sword The runes on the sword spell out a message in modern English: "Eternity will pass before you figure out a tenth of all this." [Your score has just gone up by 1.] The youth says "Your shape-shifting will avail you not, demon. Though you have altered the runes on my holy sword, still it will be powerful enough to kill you. Prepare ye to die." >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts dover 800 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Dover, in the year 800. >out Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. You see people running past the door of the shed, raising a hue and cry. >se Lawn All along the coast of England, villagers huddle in fear of the Viking long boats. At first the marauders were content to pillage, burn, and sail away; but now they show signs of wanting to stay in this fertile land and claim it as their own. You are standing on a lawn just to the south of a small tavern that commands a stunning view of the English Channel. A rickety shed leans against the building's west wall. The great chalk cliff comes right up to the south edge of the lawn. There is a message painted on the wall of the tavern. A man runs up to you and shouts, "Did you see the Dane? He painted some symbols on the wall of the tavern and then he disappeared." >read wall The symbols on the tavern wall aren't Danish, but modern English. They say, "Old man Drexler looks like he ate a lemon." [Your score has just gone up by 1.] After a while, the hue and cry dies down. >nw Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts dover 1215 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Dover, in the year 1215. >out Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. >se Lawn One hundred fifty years after the Normans landed in nearby Hastings, Britain has become a model feudal society. From serf to knight to baron to king, each man knows his place in the system. But now the fabric of this society is threatening to rip apart as King John is demanding more money from his barons and they are refusing to pay. You are standing on a lawn just to the south of a small tavern that commands a stunning view of the English Channel. A rickety shed leans against the building's west wall. The great chalk cliff comes right up to the south edge of the lawn, and a road winds into the forest to the west. A horse is grazing on the grass here. He looks up when you appear, and then resumes eating . >ride horse You get on the horse. >w You gallop off down the road and soon find yourself in a forest. Forest You are in a dense forest that stretches for miles in every direction. The road continues northwest and east. The forest seems a little darker here, and there is a large tree just off the road to the northeast. >wait Time passes... Suddenly an arrow whistles past your shoulder and imbeds itself in the tree. >look at arrow There is a message wrapped around the arrow. >take scroll You take the scroll from the arrow. >read scroll "Sir traveller, Soon there will happen something which you do not wish to see. Please leave. -- A friend." >ne You ride behind the tree. >wait Time passes... The courier's horse approaches from around the bend in the road. Suddenly a man drops down from an overhanging branch and pulls the courier to the ground, knocking him unconscious. Other men emerge from nowhere, and soon the courier is surrounded by outlaws. The leader cuts away the purse from his belt and holds it up in triumph. "Another victory over the friends of the evil King John, who oppresses his subjects that he might fatten his own coffers." He looks right at the spot where you are hiding and calls out, "Emerge, sir traveller, and tell us why you did not heed our warning." >sw You ride out from behind the tree. >Search courier You slip your hand inside his cloak and pull a pouch out of a hidden pocket. >open pouch You open the pouch and discover a letter. >read letter The handwriting on the letter is so bad that you can't read it. >give letter to robin [Taking the letter first.] The leader takes the letter, hands it to one of his men and says, "What do you make of this, friar?" [Your score has just gone up by 5.] >wait Time passes... The cleric examines the paper and says, "'Tis a letter from Otto of Brunswick promising money to John Lackland so that he need not grovel before his barons." The friar rummages through his saddlebags and pulls out a pen and an ink bottle. "However, with a few minor changes, I think we may cause some mischief." He sticks his tongue between his teeth and starts scratching at the surface of the paper, grunting every few moments as he does so. A few moments later he says, "There. That ought to do it. There isn't a cleric alive who will know it's been tampered with." He re-folds the letter, puts it back in the pouch, and puts the pouch back inside the courier's cloak. >nw You gallop on through the forest until you come out at a meadow alongside the river Thames. Runnymede You are in the meadow called Runnymede along the banks of the Thames. In the center of the field is a large pavilion that bears the coat of arms of King John. Flanking it are several small pavilions that belong to John's barons. In front of the large pavilion is a table that bears an impressive-looking parchment. An obviously impatient King John is angrily pacing back and forth in front of his pavilion. A road leads into the forest to the southeast. King John is wearing a bracelet. >wait 60 [I assume you mean 60 minutes.] Time passes... Suddenly, the courier rides out of the forest and into the meadow. Attendants rush up to greet him, but he waves them off and rides directly to the king. He dismounts and bows low before John and says, "A thousand pardons for the delay, sire. I was attacked by outlaws in the forest. They made off with my purse, but of my more precious cargo, they knew nothing." He takes the pouch out of his cloak and hands it to the king. The monarch opens the pouch, takes out the letter and hands it to his cleric, commanding "Read it to me!" Do you want to continue waiting? >y The cleric begins to read the letter. As he does so, John's face gets redder and redder with anger. Finally he shouts, "Enough!" He strides over to the table where the parchment lies and scrawls a mark upon it. Then he tears off his bracelet and flings it to the ground saying, "You have my kingdom, you may as well have my jewelry too." He mounts his horse, whips its head around, and rides off towards Windsor. The courier retreats in shame back into the forest, while barons look at each other in stunned silence and then break out into a loud cheer. [Your score has just gone up by 30.] Do you want to continue waiting? >y Suddenly, the bracelet begins to glow. Then it disappears. Do you want to continue waiting? >n >se You gallop off down the road and soon find yourself in a forest. Forest You are in a dense forest that stretches for miles in every direction. The road continues northwest and east. The forest seems a little darker here, and there is a large tree just off the road to the northeast. In the tree you see an arrow. >e You gallop on through the forest until you come out at the lawn near the tavern. Lawn You are standing on a lawn just to the south of a small tavern that commands a stunning view of the English Channel. A rickety shed leans against the building's west wall. The great chalk cliff comes right up to the south edge of the lawn, and a road winds into the forest to the west. >dismount You get off the horse. >nw Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts mexico 1361 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Mexico, in the year 1361 B.C. >out Island The Olmec Indians were the first to establish a lasting civilization in Mexico. Their newfound reliance on farming led them to sun worship, while their more barbarous origins were retained in the practice of cannibalism. You step out onto an island in the middle of a marshy lake that seems to shimmer, even though it is close at hand. An Olmec Indian is here, making a deep bow in a posture of obeisance. He cautiously raises his eyes to look at you and then cries out, "What have you done with the feathered god!" He leaps to his feet and starts running towards you with murder in his eye. Unless you know something that he doesn't know, perhaps now would be a good time to leave. >tell man about sun The Olmec has worked himself up into such a frenzy that he is unaware of anything you do or say. The Olmec deals you a stunning blow to the back of your head and you pass out. Sometime later you awaken to find yourself in a large pot with everything you were carrying lying on the ground nearby. The Olmec is standing next to the pot, sharpening a wicked-looking knife. >tell man about sun The Olmec stops in mid-stroke and gets a worried look on his face. >wait Time passes... Suddenly the sun disappears and the world fades into an eerie semidarkness. The eclipse is right on time. The Olmec drops his knife and falls to the ground. He buries his face in the dirt, cowering in abject terror. >out You scramble out of the pot. The Olmec leaps to his feet and grabs his spear. >take all flint knife: You take the flint knife. [Your score has just gone up by 5.] jar: You take the jar. focaccia: You take the focaccia. briefing papers: You take the briefing papers. pill: You take the pill. emerald: You take the emerald. conch shell: You take the conch shell. piece of chalk: You take the piece of chalk. scroll: You take the scroll. The Olmec takes careful aim and throws his spear at you. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts mexico 452 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Mexico, in the year 452. >out Temple At the height of the civilization of Teotihuacan, the city has a population of over 100,000 and is spread out over eight square miles. The wealth of this trading center has allowed the Indians to begin construction of a massive pyramid here on their holy island. You are in a sanctuary deep inside the great temple of the sun. The air here seems to shimmer. There is a mural on the wall here that shows the sun-god disguised as a man escaping from a cannibal pot. Next to it is another mural that shows Indian armies defeating the armies of all nations that come against them. A darkened exit leads off to the east. >e Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >ne Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >nw Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >e Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >ne Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. The walls here look like they've been reinforced to support extra weight. >se Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >w Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >se Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >s Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >s Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >s Closet You are in what appears to be a closet in the heart of the pyramid. The only light in the room comes from a small window set well out of reach in the wall over your head. You see some graffiti scrawled on the wall. >read wall The graffiti is in English and it says, "As for teenagers, I think they should banished from the academy." [Your score has just gone up by 1.] >n Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >n Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >n Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >nw Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >e Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >nw Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. The walls here look like they've been reinforced to support extra weight. >sw Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >w Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >se Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >sw Maze You have entered a construction zone that is made up of a series of small rooms. Some dusty footprints lead from one exit to another. >w Temple You are in a sanctuary deep inside the great temple of the sun. The air here seems to shimmer. There is a mural on the wall here that shows the sun-god disguised as a man escaping from a cannibal pot. Next to it is another mural that shows Indian armies defeating the armies of all nations that come against them. A darkened exit leads off to the east. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts mexico 800 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Mexico, in the year 800. >out Temple The warlike Toltecs have destroyed the city of Teotihuacan and replaced it with their own city of Tula, which lies to the north of the lake. The island remains sacred, however, and construction of this Pyramid of the Sun is nearly complete. You are in a sanctuary deep inside the great temple of the sun. The air here seems to shimmer. There is a mural on the wall here that shows the sun-god disguised as a man escaping from a cannibal pot. Next to it is another mural that shows Indian armies defeating the armies of all nations that come against them. A darkened exit leads off to the east. >e Maze The room is almost completely dark, with just enough light filtering in that you can see an exit to the west. A strong breeze flows through these corridors. >ne Maze The room is too dark to see. A strong breeze flows through these corridors. >nw Maze The room is too dark to see. A strong breeze flows through these corridors. >e Maze The room is too dark to see. A strong breeze flows through these corridors. >ne Maze The room is too dark to see. A strong breeze flows through these corridors. >se Maze The room is too dark to see. A strong breeze flows through these corridors. >w Maze The room is too dark to see. A strong breeze flows through these corridors. >se Maze The room is too dark to see. A strong breeze flows through these corridors. >s Maze The room is too dark to see. A strong breeze flows through these corridors. >s Maze The room is almost completely dark, with just enough light filtering in that you can see an exit to the south. A strong breeze flows through these corridors. >s Closet You are in what appears to be a closet in the heart of the pyramid. The only light in the room comes from a small window set well out of reach in the wall over your head. It looks as if someone has left a costume here. >Take costume You take the costume. [Your score has just gone up by 5.] >n Maze The room is almost completely dark, with just enough light filtering in that you can see an exit to the south. A strong breeze flows through these corridors. >n Maze The room is too dark to see. A strong breeze flows through these corridors. >n Maze The room is too dark to see. A strong breeze flows through these corridors. >nw Maze The room is too dark to see. A strong breeze flows through these corridors. >e Maze The room is too dark to see. A strong breeze flows through these corridors. >nw Maze The room is too dark to see. A strong breeze flows through these corridors. >sw Maze The room is too dark to see. A strong breeze flows through these corridors. >w Maze The room is too dark to see. A strong breeze flows through these corridors. >se Maze The room is too dark to see. A strong breeze flows through these corridors.